Virtual Reality Becoming Real
Sony VR Headset
After walking around the exhibit hall at GCD 2016 it was obvious the theme, if there was one would have been virtual reality. There were amazing tech demos from companies like Occulus Rift, HTC Hive and Sony, not to mention the dozens of peripherals to go with them. They add an amazing dimension to gaming. Just the 'First Person Shooter' genre alone was incredible, but that just scratches the surface of the games that people will come up with to take advantage of the technology.
Coming more from the film making side of things I started thinking about how to use VR to tell a narrative story. The viewer wouldn't necessarily move the camera, but they could point it where ever they wanted. More like a motion picture in VR. Unlike stereoscopic 3d, this would a totally new way to tell a story. Many people are already doing this by creating content for Google Cardboard. You can read about some of the things in this article from gizmag. For a roundup of all of the VR news from GDC 2016 you can check out this article from Engadget.
I wondered what some of the great storytellers of the past would do with this technology, people like Walt Disney. Then I remembered walking through the Walt Disney Family Museum at the Presidio in San Francisco. They have the first 360 camera, built by UB Iwerks for Disney for Disneyland called Circarama. The first movie was America the Beautiful in 1955. It was made of of 9 cameras that projected on to huge screens that made the full circle. It was more of tour film, but did have a similar approach to VR in that your could look in any direction at any time and would get the feeling of movement, particularly when the view was from an airplane that banked sharply. Everyone was standing, but they provided handrails to hold on to. Producing films for it were very expensive and complicated. Kind of like all film was at the time.
Cirlcle Vision
Hopefully as the VR technology becomes more affordable and easier to create for it will be another platform for more artists and creatives to work and not just another fad or novelty. It is a bit of challenge, since it requires buying hardware, but after seeing what's coming out at GDC, in time it will be something that will be in the reach of most people.
I'm excited to see what my fellow storytellers can do with it.